However, those who did play understood the appeal of the game and spread the word for us. The game launched September 2, 1994, but unfortunately, we were unable to release the game outside of Japan. It would feature many familiar elements of role-playing games but let players also enjoy lots of different worlds and mechanics. Our idea was to break a long RPG down into a sort of omnibus – or short story – format. I wanted to create a new style of RPG, so I got together with my colleagues to kick off a new project. The original Live A Live started production between the development of Final Fantasy IV and Chrono Trigger. To celebrate its release on PlayStation consoles, I wanted to share some memories of working on the game – both the original and the remake. This game is very special to me – I directed the original Live A Live 29 years ago, and it was the first game I ever planned from the ground up. It’s a very unique RPG that lets you play through short stories across eight different time periods – all presented with beautiful HD-2D visuals. I’m excited to say that the game is now available to buy digitally for PS5 and PS4. Hello PlayStation players! My name is Takashi Tokita, producer of Live A Live.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |